Showing posts with label Hamlet Au. Show all posts
Showing posts with label Hamlet Au. Show all posts

Thursday, December 22, 2011

SECOND LIFE DOUBLES ITS MARKET SHARE!

This pic has nothing to do with this story. I just didn't know what to put for it.

According to the great reporter Hamlet Au, Second Life really did do what it claimed: It expanded its base of new users. According to the latest research by Nielsen, it doubled its ratings.

Here are the ratings for online games and the complete Hamlet Au story below.




Top PC Games, October 2011: WoW Grows Audience, Second Life Doubles Share, 3 of the Top 10 are MMOs

By Hamlet Au

The Nielsen ratings service just updated its list of Top Ten most played non-browser PC games in the US, based on data gathered from application activity in 180,000+ homes, and there's several significant changes from last Summer. Here's the latest results, from October 2011:
Top PC games October 2011
Original chart copyright Nielsen
Nielsen's last list was from June 2011, which I blogged about here, and there's a number of notable shifts in October's listings:
  • In October, Blizzard Entertainment's World of Warcraft significantly grew its audience share since June 2011, when it had 6.3% share and 28% of the total market percentage (or TMP). WoW lost nearly two million subscribers this year, so it's likely this growth on Nielsen is from new/trial users responding to Blizzard's advertising campaigns and change to its subscription model. (You can now play WoW for free up until level 20.)
  • Three of the Top Ten are now MMOs: Along with June Top Ten holdouts WoW and Lord of the Rings Online is Dungeons & Dragons Online. Notably, the latter two are free-to-play. LOTRO has gained quite a lot of market share since the Summer, going from 1.35% share and 3.5% TMP in June to 1.98% and 4% TMP in October.
  • Notable for Second Life fans and Linden Lab: SL nearly doubled its market share, going from .539% share in June 2011 (when it was ranked 11), to .96% in October 2011 (when it ranked 15 overall, reflecting not a decline in popularity, but new entrants to the Top Ten.) I got this data via Nielsen's Bradley Raczka, and it seems like independent confirmation of Linden Lab's claim, in August, that SL was growing its base of new users.
See all the Nielsen game ratings here. And for comparison, see Nielsen's June 2011 top PC games chart (and SL's status in it) after the break.

Wednesday, November 16, 2011

WIN 10,000L$ FOR JUDGING MACHINIMA


Saw this on Hamlet Au's blog. The University of Western Australia's Second Life wants help judging their machinima entires. So they started a contest. You could win 10,000L$.

 Details after the break.





Win Up to $L10,000 for Judging Second Life Machinima

Want a chance to win up to L$10,000 watching SL machinima? The University of Western Australia's Second Life machinima contest has just posted all the entries, and they want help judging:
L$20,000 has been set aside for viewers who take part in a special participation event. We are asking everyone to watch the submissions and give us your TOP 10 machinima, in order of your preference (emailjayjayaustralia at hotmail dot com OR list them on a notecard toJayjay Zifanwe - please put your name on the title of the notecard with the words MachinimUWA IV Audience Event). The 3 participants whose order comes closest to the final order decided by the judging panel (as below), will win for themselves L$10,000, L$6,000 and L$4,000 each.
Deadline is November 30 -- go here for links to all the machinima and more details. I'm helping judge the contest myself, by the way, and will be featuring my own favorites on this blog in coming weeks, reviewing them along this criterion.

Friday, November 4, 2011

THE TOP 50 SIMS!



Here are the TOP 50 Sims in SECOND LIFE from Hamlet Au's brilliant blog. As usual nearly ever name is adult or Mature. And congrats to all our friends on the list.

First 26-50:

Position                  Region                                                   Rating              Avg      Range           Prev
Top October SL sims 2011

Numbers 1-25 after the break:



Top October SL sims

Friday, October 21, 2011

A REVIEW OF SECOND LIFE VIEWER 3

Courtesy of Inara Pey's blog
Blogger Inara Pey has a very thorough review of Second Life's new upcoming viewer. Some of its good. Some of it needs to improve. Thanks to Hamlet Au for reblogging this story.

Inara's review after the break



Viewer 3 new UI: first look


By Inara Pey
The first phase of the new UI has arrived as a Development Viewer release (3.2.1 (243328)). So what do we have in store?

No Modes

Well, actually, quite a lot, and it’s obvious right from the login screen, where the absence of the BASIC and ADVANCED modes is clear.
No mode options!
Once logged-in, more differences make themselves immediately felt:
  • The top of the UI has been revised so that the Navigation and Favourites bars have been combined, with a slider between the two allowing you to adjust their sizes relative to one another
  • There is a new button up on the Menu Bar I’ll return to shortly
  • There are no Sidebar tabs visible on the right of the screen
  • There is no chat bar at the bottom of the screen
  • There are two sets of buttons visible: one on the left, featuring icons only (by default), and one at the centre bottom of the screen, featuring text and icons (by default).
The default UI on logging-in
If you want to type, you can either click the CHAT button on the bottom toolbar, select NEARBY CHAT from the COMMUNICATE menu (as per previous versions of the Viewer) or, in a move that follows V1 behaviour, tap ENTER. All three options will display the chat bar in its own repositionable floater.

Buttons, Buttons, Buttons

As there are a lot of them, let’s start with the buttons – most of which should be perfectly obvious.
On the left of the screen, we have by default, seven buttons. These are: Avatar, Appearance, Inventory, Search, Places Map, Nearby Voice and Mini-map. All of these will be familiar to V2/V3 users. They perform the same functions as in earlier releases of the Viewer; although in the case of Appearance, Inventory and Places, rather than opening them in the Sidebar, the buttons open the Appearance (outfit), Inventory and Places panels in their own floaters.
I have to admit, Mini-map had me fooled for a moment – the button’s icon suggests it is something to do with Voice.
Only Avatar is a new button here, lifted directly out of the BASIC mode. Clicking it opens up  floater than enables you to pick an entire avatar look – shape, skin, clothes, etc. Four types of avatar are provided with the development release: human, animal, robot and vehicle. One suspects further choices (such as other races) will be added in time.
At the bottom of the UI is the more familiar toolbar with the following options: Chat, Speak, Destinations, People, Profile, View, Move and How To.
Of these, Chat enables the chat floater, as described above, while Speak, View and Move do exactly what they did in previous releases of the Viewer. People and Profile display the People and Profile panels from the Sidebar, now in their own floaters, leaving Destinations and How To.
Both of these will be familiar to those who have tried the BASIC mode: Destinations displays a mini Destination Guide floater, with destinations split into categories: What’s Hot Now, Chat, Newcomer, popular Places, and so on.
Destinations Floater
How To
How To is something I’d speculated / hoped would be carried over from the BASIC mode as a part of the merge. I was a big fan of How To when it made its debut in the BASIC mode, as it is a simple, easy to use “cue-card” system for obtaining help, especially for those new to SL. If I’m honest, it is something I banged on at Rodvik about back when it first appeared, I was that enthusiastic about it, so I’m really pleased it has come up into the revised UI.
True, I’d personally like to see the range of topics it covers increased (without going completely overboard), but perhaps further topics will be added over time.
Within How To, the GET LIVE HELP option is new – it wasn’t in the BASIC mode. At first my oldbie heart soared on seeing it, as it seemed to herald the return of the long-gone and sadly lamented Live Help as used to be in Viewer 1.x.
Sadly, this is not the case. Selecting the option displays this message:
“Need help?
“Click the button below to teleport to a Help location where a Second Life guide is available to assist you between the hours of 10am – 6pm PST.”
Beneath it is a TELEPORT button, which in turn opens the Places floater, from which you should, in theory, be able to teleport to a suitable help location. Quite what or where this help location is and who staffs it (one assumes resident volunteers) is unknown. I’m not sure if it is because I tried the option after 18:00 SLT or simply that the function isn’t working as yet – but Places came up a blank, leaving me nowhere to teleport.
So, back to the buttons…
Looking at the layout, one might end up thinking that all LL have actually done is swapped a set of ugly tabs and screen-hogging slidey Sidebar and replaced them with a set of buttons on the left of the screen.
And one would be entirely wrong. Why? Because these buttons are movablebuttons. Not only that, they are customisable (to a degree). For example, right-click on any of the sets of buttons and a prop-up displays a menu with the options CHOOSE BUTTONS, ICONS AND LABELS and ICONS ONLY.
The latter two options allow you to switch between displaying the buttons with icons only (as is the case by default with the buttons on the left side of the screen) or with an icon and text (as is the case with the buttons on the bottom of the screen). But it is when you select CHOOSE BUTTONS that things start to get interesting, because this displays a Button Toolbox floater (which can also be accessed via CTRL-T or the TOOLBARS option of the ME menu).
Button Toolbox
This contains all the buttons available to you within the UI. Any buttons that you haven’t yet used are highlighted for easy identification. Note here, as well, that there are a few new buttons to play with, notably ABOUT LAND, PICKS AND PREFERENCES (yes, you can now have one-click access to the Viewer Preferences!).
To add a button to your UI simply position the mouse pointer over it, click and hold the LEFT mouse button and drag the button from the toolbox.
As you do this, you’ll notice the border on three sides of the Viewer turns blue, indicating you can position the button either on the left, bottom or right side of the screen. Nor does it end there.
You can also move buttons between locations (left side, right side and bottom of the screen) using the same method: simply left-click and hold over each button you wish to move in turn, and drag it to your preferred location. Thus, it is perfectly possible to have all your buttons placed at the bottom of the screen a-la V1, or you can split your buttons between the bottom and right of the screen, a-la a “traditional” V2 style.
You choose where the buttons go

Shopping, Anyone?

A final, subtle button has found its way into the UI, as mentioned earlier. Sitting up on the top right of the menu bar is a button with a shopping trolley icon. Clicking it will display the SL Marketplace in your web browser.

Menus, Preferences, Camera and Floaters

Me menu: re-organised
Away from the buttons and toolbars, the menus have slight attention paid to them – the options available on the ME menu have been reordered as well as now  including an option to display the Button Toolbox floater.
The Viewer Preferences floater and tabs are all also largely unchanged, although any options relating to the Sidebar have been removed (unsurprisingly) and, in the Development release at least, the ADVANCED options for GRAPHICS are also turned on by default.
I was rather expecting to see a new camera floater, particularly as Rodvik had indicated one would be forthcoming. However, in this release at least, the floater hasn’t changed from earlier releases of the Viewer. Perhaps that is still to come. Click-to-move is in the Viewer, however (although it has been present in the last 2 or 3 Development releases at least).
By default, most of the floaters appear to open on the left side of the screen, but as with earlier releases, they can easily be dragged around the screen and positioned where required, and that position will persist between uses / log-ins.
Elsewhere, and in keeping with all recent development Viewer releases, land is talked about in terms of capacity rather than prims, and builds in terms of impact rather than prim counts / PE.

Performance

It is perhaps unfair to look at performance given this is a Development release. However, I’d have to say at this point in time it is pretty cruddy. On my usual system (Intel Q6600 quad-core 2.3Ghz, 3Gb Windows 7 32-bit system with a GE9800 GT with 1Gb), my average fps was around 19-22 when on a sim on my own. If I went anywhere where there were other people, this immediately fell to around 7-8fps. As soon as I hit somewhere crowded (i.e. more than 8 people), my fps sank to 3-4 and I could barely move. Dropping Draw distance obviously helped (I usually benchamark with Draw set to either 256 or 320m), but to get this Viewer to claw its way back to 5-6fps on the busy sim I had to drop Draw down to 64m. Ouch. I didn’t even make any attempt to enable shadows.

Initial Opinion

I have to admit, the UI changes are pretty good so far. There is something here that should please just about everyone, user-wise. the configurable toolbar buttons mean that those who like a specific V1-style of UI layout can go some way to reproducing it in the new Viewer (buttons along the bottom of the screen and the Chat bar over – although it would be nice to have an option to hide this once more on tapping ENTER, again a-la V1.x).
For those who have grown accustomed to using the Sidebar, it is possible to re-arrange the buttons to mimic the look of the Sidebar tabs to a certain degree, even if the Sidebar slide action cannot be reproduced when opening floaters.
Overall, the new look is very clean and the buttons small enough to leave one’s view relatively uncluttered without the icons becoming idiotically small, leading to a feeling that one’s world view is very much larger than previously. Using text with buttons placed on either side of the screen can be more intrusive, but I get the feeling most people will opt to make more use of the bottom of the screen where buttons are concerned, rather than the left and right sides.
I can see the new approach causing some consternation among TPV developers – many of whom have wrestled hard with the issue of Viewer adoption through trying to come up with the means to present those reluctant to switch to V3′s UI with something that is more V1-like – and the customisation available here potentially undermines that work. Others have been working to make better and more pragmatic use of the Sidebar, and they are likely to feel its removal as something of a kick in the kneecap – although again, to be fair, that the Sidebar was going has been known about since mid-August.
However, for all the positives around it in terms of customisation and button placement and cleaner look, I have to say there is not enough here to entice me away from Firestorm. I’m happy to remain with that Viewer and see how the team adapt to, and adopt, this new interface.
If you opt to try out this release of the Viewer for yourself, remember that it can be temperamental and there are a number of known issues  – many of which can result in a crash.
The release itself can be found on the Alternative Viewers page of the wiki, under the heading Second Life Development Viewer. Again, note that as a Development Viewer, the version number displayed prior to downloading may be different to the one given in this article, as the Dev Viewer is subject to frequent updates.

Update, 19th October

  • As pointed out by Cinders in the comments, messages and prompts (such as completed teleport messages) now appear towards the upper right-hand corner of the UI, rather than bottom left
  • In a nice touch, dialogues in the top right are displayed with a matching icon (so script dialogues are displayed with a prim icon over them, for example). If you have multiple dialogues displayed, you can “page” between them by clicking on the appropriate icon.
Dialogue boxes displayed top right, with icons

Wednesday, October 5, 2011

THE TOP 50 SIMS


Courtesy of Hamlet Au's blog, here are the top sims in Second Life. As you can see many of our friends have made the list, as Mature and Adult sims dominate the list again!!

We're keeping SL going!!

Top 50 SL sims

Find out who number 1 is and read Hamlet's article, after the break.




Top 50 Second Life Sims, September 2011: Amid Sexy Chat and Porn, Gerontology Education Training

By Hamlet Au
Courtesy Louis Platini's Metaverse Business, a Second Life/OpenSim analytics company that gathers publicly accessible in-world data for its clients, here's the top 50 most popular sims in Second Life for September 2011, listed according their average visitor count, the unique visitor range at any given period, and the sim's rank the previous month, and once again, it raises the eternal question: Is there be any true bliss on Bukkake Bliss Island?
Top 25 SL sims
Franks Place, a classy jazz nightclub where men wear tuxes and women ballroom gowns, remains a top site amid the raw sexual and naked experiences that dominate this list (as they usually do.) When people are skeptical that SL can grow as large as IMVU, I always refer them to these rankings: A large portion of SLers are already chatting and flirting in a way not unlike IMVU (just more pornily.)
Another surprise: A relatively new entry to the top fifty is Gerontology Education (direct teleport here), where real world nursing students train with virtual patients.
See listings 26-50 after the break:
Top 50 SL sims
Any other islands stand out to here among this 50, readers?

Sunday, October 2, 2011

GREAT BLOG SUGGESTIONS


5 really nice blog suggestions by Hamlet Au, the great Second Life reporter. They aren't Adult themed. But they're all informative.

Check them out after the break. And you can LINK HERE to the story and leave your own favorite blogs in the comment section.




Five of My Favorite Second Life Blogs

Favorite SL blogs
by Hamlet Au
Here's five of my favorite SL-oriented blogs to visit this weekend and RSS for future reading:
General SL info/resourceDaniel Voyager does a great job keeping abreast of day-to-day official announcements, and around the metaverse media scape.
Stylish locationsEve Kazan's Madamemoiselle is a beautiful SL fashion blog, but it's also a great resource for finding beautiful locations in-world.
SL eventsKara Trapdoor consistently has info and links to interesting in-world events.
SL content creation/economicsPrim Perfect is a reliable resource for topics impacting content creators in SL.
MiscellaneousEmily Orr's Train Wreck Love Life is opinionated, well-written, and wide-ranging. The post titles are based on unrelated song lyrics and the posts themselves usually encompass several unrelated topics, making them somewhat difficult to read in an RSS feed, but often still worth the dig.
Stay bloggy, my friends! Five more of my favorites soon. Do please post your own favorites in Comments.

Monday, September 12, 2011

SAVE KIRSTEN'S VIEWER!


Kirsten's Viewer is the most beloved viewer by those of us that film or do photographs on Second Life.
Many of us who've depended on it were sad to hear that because family issues, the maker of Kirsten's is going to have to give it up. And us too.

However, the brilliant Second Life blogger Hamlet Au has come up with a smart solution. If the 8500 users of Kirsten's all donated $6, it would solve the family issue and Kirsten's would live.

PLEASE NOTE: The maker of Kirsten's has NOT suggested this. It was Hamlet Au who did.
But I think it's a really good cause.

What do you in our community think about holding a fundraiser for Kirsten's Viewer? Any suggestions?

And please read Hamlet's piece below to get all the details. Just click READ MORE below.





Kirstens' Viewer Development Could Continue - If Kirstens' 8500 Users Donated $6 Each!

KirstenLee Cinquetti
Development on Kirsten's Viewer has currently been suspended, as I reported last week, but I recently learned that the developer of the popular and innovative third partySL viewer is more than willing to continue working on it. Coder Lee Quick (Kirstenlee Cinquetti in SL) had to suspend development only because his partner Dawny Daviau has health issues, and Lee needs to find full-time work to support her. However, Ms. Daviau told me after I asked, Lee could return to viewer development, if they received enough donations to cover their income shortfall:

"Lee only stops with developing to search for work and income," she tells me, "so if suddenly money comes along in donations etc. for 1 year... he would continue working on the viewer." She estimates USD $50,000 a year is sufficient. Though for the amount of high end code work he does for so many people, I personally think he can and should get twice that.
Because here's the thing: Kirstens' Viewer is used by about 8500 people. (That's the number of downloads the latest build got, Dawny tells me.) If each of those Kirstens Viewer users donated an average of $6, that would be more than enough to put Kirstens' Viewer back in business.
Let me stress that I'm the one suggesting this, not Dawny or Lee. "We don't want to beg," she tells me. "And to be honest, I would have no clue where to start and have no insight on how to proceed."
So what's the next step? I suggested to Dawny that they consider submitting Kirstens' Viewer as a Kickstarter entry, something they're looking into. But if you're one of the thousands who've come to admire and rely on the viewer for your SL activity and content creation, keep in mind there's a way to keep it going. For now, maybe go to the Kirsten site here, and register your moral support now, then hopefully follow with real dollar support.